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File: /var/www/html/simulink/circuit/pong/paddles.html
<meta name="viewport" content="width=820">
<title>Circuit Simulator Applet</title>
<link rel="SHORTCUT ICON" href="favicon.ico">
<link rel="stylesheet" href="pong.css" type="text/css">
<body>
<hr>
<div class="split">
<div id="split-0">
<iframe id="circuitFrame" src="../circuitjs.html?startCircuit=paddles.txt&mouseMode=DragAll"></iframe>
</div>
<div id="split-1">
<div id="info"></div>
<canvas id="canvas" width=375 height=246 style="background-color:black;"></canvas>
&nbsp;<br>
Paddle 1: <input type="range" class="paddle" id="pad1" min="1" max="220" value="120"><br>
Paddle 2: <input type="range" class="paddle" id="pad2" min="1" max="220" value="120"><br>
<p>
The previous analog circuit triggers the paddles by bringing PADTRIGGER1 or PADTRIGGER2 high.
(That circuit isn't shown here to speed up the simulation.)  When <span style="overline">VPAD1</span> or
<span style="overline">VPAD2</span> goes low, the paddle gets drawn four pixels
wide.  It starts on horizontal position 128 and 384, when 128H is high,
then stops when the D flip flop in the lower left brings its output high,
four pixels later.
<p>
You can manually turn on attract mode in the lower right.  That will hide the paddles.
<p>
Next: <a href="score.html">Drawing the Score</a>.
<p>
<a href="index.html">Index</a>
</div>

<script type="module">

import Split from './split.js';

Split(['#split-0', '#split-1'], { sizes: [70, 30] });

// get iframe the simulator is running in.  Must have same origin as this file!
var iframe = document.getElementById("circuitFrame");

var sim;
var freq, ampl;
var clk, video, score, ctx;

function round(x) {
  return Math.round(x*1000)/1000;
}

var nettext = '';
var highlightY = -1;
var savedLine;
var lastTime;

function didAnalyze(sim) {
  // get nodes we need
  clk = sim.getNode("CLK");
  video = sim.getNode("NET");
}

// called when simulator updates its display
function didUpdate(sim) {
  var info = document.getElementById("info");

  // erase highlight
  if (savedLine) {
    ctx.putImageData(savedLine, 0, highlightY);
    savedLine = null;
  }
  ctx.fillStyle = "red";
  if (sim.getTime()-lastTime > 1/(60*200)) {
    // draw highlight on part of line where we updated
    highlightY = y-1;
    savedLine = ctx.getImageData(0, highlightY, 455, 1);
    ctx.fillRect(0, highlightY, 455, 1);
  } else {
    // draw highlight just above line we are updating
    highlightY = y;
    if (x > 0) {
      savedLine = ctx.getImageData(0, y, x, 1);
      ctx.fillRect(0, y, x, 1);
    }
  }
  lastTime = sim.getTime();
  ctx.fillStyle = "white";
}

var lastclk = -1;
var x = -55, y = 0;
var clearedY = -1;
var moveBall = 0, moveBallX, moveBallY;

// called every timestep, which is 6 nanoseconds of game time.
// we do as little work in here as possible.
function didStep(sim) {
  var c = clk.getVoltage();
  if (c == lastclk)
    return;
  if (c > 2.5) {
    // positive clock transition, increase x
    x++;
    if (x == 375) {
      x = -80;
      y++;
      if (sim.getNodeVoltage("VBLANK") > 2.5) {
        // if we're in vertical blank, set y to 0
        y = 0;
        clearedY = -1;
        sim.setExtVoltage("PADTRIGGER1", 5);
        sim.setExtVoltage("PADTRIGGER2", 5);
      }
      if (y == parseInt(pad1.value))
        sim.setExtVoltage("PADTRIGGER1", 0);
      if (y == parseInt(pad2.value))
        sim.setExtVoltage("PADTRIGGER2", 0);
      ctx.fillStyle = "black";
      ctx.fillRect(0, y, 455, 1);
      ctx.fillStyle = "white";
    } else if (y == 0 && sim.getNodeVoltage("HBLANK") > 2.5)
      x = 0;

    // draw video
    if (video.getVoltage() > 2.5) {
      ctx.fillStyle = "#fff";
      ctx.fillRect(x, y, 1, 1);
    }
  }
  lastclk = c;
}

// callback called when simulation is done initializing
function simLoaded() {
  // get simulator object
  sim = iframe.contentWindow.CircuitJS1;

  // set up callbacks on update and timestep
  sim.onupdate = didUpdate;
  sim.ontimestep = didStep;
  sim.onanalyze = didAnalyze;

  ctx = canvas.getContext("2d");
  //ctx.fillRect(0, 0, 455, 262);
  ctx.strokeStyle = "white";
  ctx.fillStyle = "white";
}

// set up callback
iframe.contentWindow.oncircuitjsloaded = simLoaded;

</script>